Friday, December 05, 2014

Guns at Gettysburg - Battle of Stones River

Last weekend saw some hardened (and not so hardened) ACW gamers meet up at the Wargames Holiday Centre to refight the Battle of Stones River, and trying out the latest version of Guns at Gettysburg rules.

The rules are being revised and receiving the GdeB Deluxe treatment, and at long last are where they should be! They are slicker, quicker and adopt different mechanisms to the Napoleonic version to produce a more ACW feel.

See the thread on the Guns at Gettysburg forum

Wednesday, October 15, 2014

HILL 112 - SELWG 2014

PanzerGrenadier Deluxe has a further run out this time at SELWG in Crystal Palace with Loughton Strike Force's Hill 112 Normandy game.

See the Battlegroup PanzerGrenadier thread in the forums.

Thursday, July 24, 2014


See the Battlegroup PanzerGrenadier thread for a new article & scenario - Advance upon Budapest, complete AAR and rules explanations.

The full article can be found in this months Miniature Wargames. (Aug)

Monday, May 12, 2014


PanzerGrenadier Deluxe is a very different game to its predecessor and distinct from other existing rule sets. The central theme of the rules is tactical command and control. This emphasis on command requires players to plan ahead, use period tactics such as combined arms to overcome the enemy and genuinely think about the command challenges before them. When playing PanzerGrenadier each army operates under a specific military doctrine which impacts upon the command flexibility players are able to exercise. Your HQ units are important; as you'll find those units under command operate reasonably well, whereas those units out of command will drain your command of its vital HQ Impetus. And once you're at zero your turn could end at any moment! Players will not be able to see every enemy unit and attacking forces will need to use reconnaissance effectively; both commands will need to consider their deployments and allocation of reserves and have their commanders in the right place at the right time in order to exploit combat opportunities and achieve battlefield success!


The rules span 248 pages in full colour and provide fast, simple yet "wargame" realistic mechanisms that produce a much quicker style of play allowing players to concentrate far more on commanding their troops and playing the game. Advanced rules are incorporated into the body of the main rules so can easily be used. Also included are numerous optional rules, such as Russian commissars, demolition vehicles, river crossings, etc; three introductory scenarios, an extensive points system including easy to use standard platoon costings and extensive and detailed TOE's covering Germany, Russia, Britain and the United States.


PanzerGrenadier Deluxe can be used with 15mm or 20mm figures (though 10-12mm and even 28mm figures can be used) and can be played at either a 1:3 figure ratio or a 1:1 figure ratio. No rebasing needed. Quick reference sheet, unit status markers and artillery template are also provided.

Available this week from Caliver Books at £35. 

Monday, April 28, 2014


The battle of Aspern-Essling was refought at the Wargames Holiday Centre using 15mm figures across 24 foot tables.

See the General de Brigade thread.

Monday, April 14, 2014



This part of PanzerGrenadier Deluxe design thoughts examines the initial deployment of forces, spotting and the exploitation of reserve platoons.
See the Battlegroup PanzerGrenadier thread:

Friday, April 11, 2014

Salute 2014

Loughton Strike Force will be displaying Kursk: Attack on Ponyri: 1943 at Salute this Saturday.


We'll be using the new PanzerGrenadier Deluxe WW2 rules.


So, please come along, take and look and feel free to ask any questions of the rules, figures and terrain.


Wednesday, March 12, 2014



See the link below for further thoughts on the design of PanzerGrenadier Deluxe WW2 rules - concentrating on tactical command and control within WW2 wargames.

Thursday, February 27, 2014


Between now and the publication of PanzerGrenadier Deluxe Rules (hopefully April), the BGPG Deluxe thread will update weekly with design thoughts on each core aspect of the rules, finally followed by a full AAR play though highlighting how the rules work during each phase of the game.