The Battle of Ligny 1815 was refought at the Wargames Holiday Centre using Mark Freeth's massive 28mm Napoleonic collection this weekend.
Fifteen players commanded French and Prussian in a hard fought refight of this penultimate Napoleonic battle.
Wednesday, April 01, 2015
As I rewrite Guns of Gettysburg and redevelop the rules I've now reached a point where I have designed some very different mechanisms from the standard GdeB/GaG approach.See the thread below to catch up on how the new rules are developing, which will also include a regular series of updates as the rules move towards publication.
Thursday, February 19, 2015
General de Brigade Volume 6 is making steady progress.
Thus far we have tested;
- The Prussian Charge, Lutzen 1813, (re-worked Gross-Gorschen from Vol. 1).
- La Garde au Feu, Lutzen 1813,
- Action at Eisdorf, Lutzen 1813, (the aim is for all three Lutzen scenarios to be able to be linked into one large game.)
- Franquemont's Attack. Bautzen 1813.
- Hagelsberg 1813
- The First Day of Kulm, 1813.
- Dennewitz - Ney's Battle.
- Dennewitz - The Saxon's at Gohlsdorf.
Friday, December 05, 2014
Last weekend saw some hardened (and not so hardened) ACW gamers meet up at the Wargames Holiday Centre to refight the Battle of Stones River, and trying out the latest version of Guns at Gettysburg rules.
The rules are being revised and receiving the GdeB Deluxe treatment, and at long last are where they should be! They are slicker, quicker and adopt different mechanisms to the Napoleonic version to produce a more ACW feel.
See the thread on the Guns at Gettysburg forum
Wednesday, October 15, 2014
Thursday, July 24, 2014
See the Battlegroup PanzerGrenadier thread for a new article & scenario - Advance upon Budapest, complete AAR and rules explanations.
The full article can be found in this months Miniature Wargames. (Aug)
Monday, May 12, 2014
PanzerGrenadier Deluxe is a very different game to its predecessor and distinct from other existing rule sets. The central theme of the rules is tactical command and control. This emphasis on command requires players to plan ahead, use period tactics such as combined arms to overcome the enemy and genuinely think about the command challenges before them. When playing PanzerGrenadier each army operates under a specific military doctrine which impacts upon the command flexibility players are able to exercise. Your HQ units are important; as you'll find those units under command operate reasonably well, whereas those units out of command will drain your command of its vital HQ Impetus. And once you're at zero your turn could end at any moment! Players will not be able to see every enemy unit and attacking forces will need to use reconnaissance effectively; both commands will need to consider their deployments and allocation of reserves and have their commanders in the right place at the right time in order to exploit combat opportunities and achieve battlefield success!
The rules span 248 pages in full colour and provide fast, simple yet "wargame" realistic mechanisms that produce a much quicker style of play allowing players to concentrate far more on commanding their troops and playing the game. Advanced rules are incorporated into the body of the main rules so can easily be used. Also included are numerous optional rules, such as Russian commissars, demolition vehicles, river crossings, etc; three introductory scenarios, an extensive points system including easy to use standard platoon costings and extensive and detailed TOE's covering Germany, Russia, Britain and the United States.
PanzerGrenadier Deluxe can be used with 15mm or 20mm figures (though 10-12mm and even 28mm figures can be used) and can be played at either a 1:3 figure ratio or a 1:1 figure ratio. No rebasing needed. Quick reference sheet, unit status markers and artillery template are also provided.
Available this week from Caliver Books at £35.