Friday, December 05, 2014
Guns at Gettysburg - Battle of Stones River
Last weekend saw some hardened (and not so hardened) ACW gamers meet up at the Wargames Holiday Centre to refight the Battle of Stones River, and trying out the latest version of Guns at Gettysburg rules.
The rules are being revised and receiving the GdeB Deluxe treatment, and at long last are where they should be! They are slicker, quicker and adopt different mechanisms to the Napoleonic version to produce a more ACW feel.
See the thread on the Guns at Gettysburg forum
http://generaldebrigade.fr.yuku.com/topic/6003/master/1/#.VIGKe9EqWUk
Wednesday, October 15, 2014
HILL 112 - SELWG 2014
PanzerGrenadier Deluxe has a further run out this time at SELWG in Crystal Palace with Loughton Strike Force's Hill 112 Normandy game.
See the Battlegroup PanzerGrenadier thread in the forums.
See the Battlegroup PanzerGrenadier thread in the forums.
Thursday, July 24, 2014
FIGHTING THROUGH: ADVANCE ON BUDAPEST
See the Battlegroup PanzerGrenadier thread for a new article & scenario - Advance upon Budapest, complete AAR and rules explanations.
http://generaldebrigade.fr.yuku.com/topic/5905/FIGHTING-THROUGH-PANZERGRENADIER-DELUXE-SCENARIO-AAR#.U9DQx0BwaUk
The full article can be found in this months Miniature Wargames. (Aug)
Monday, May 12, 2014
PANZERGRENADIER DELUXE NOW AVAILABLE!
PanzerGrenadier
Deluxe is a very different game to its predecessor and distinct from other
existing rule sets. The central theme of the rules is tactical command and
control. This emphasis on command requires players to plan ahead, use period
tactics such as combined arms to overcome the enemy and genuinely think about
the command challenges before them. When playing PanzerGrenadier each army
operates under a specific military doctrine which impacts upon the command
flexibility players are able to exercise. Your HQ units are important; as
you'll find those units under command operate reasonably well, whereas those
units out of command will drain your command of its vital HQ Impetus. And once
you're at zero your turn could end at any moment! Players will not be able to
see every enemy unit and attacking forces will need to use reconnaissance
effectively; both commands will need to consider their deployments and
allocation of reserves and have their commanders in the right place at the
right time in order to exploit combat opportunities and achieve battlefield success!
The
rules span 248 pages in full colour and provide fast, simple yet
"wargame" realistic mechanisms that produce a much quicker style of
play allowing players to concentrate far more on commanding their troops and
playing the game. Advanced rules are incorporated into the body of the main
rules so can easily be used. Also included are numerous optional rules, such as
Russian commissars, demolition vehicles, river crossings, etc; three introductory
scenarios, an extensive points system including easy to use standard platoon
costings and extensive and detailed TOE's covering Germany, Russia, Britain and
the United States.
PanzerGrenadier
Deluxe can be used with 15mm or 20mm figures (though 10-12mm and even 28mm
figures can be used) and can be played at either a 1:3 figure ratio or a 1:1
figure ratio. No rebasing needed. Quick reference sheet, unit status markers
and artillery template are also provided.
Available
this week from Caliver Books at £35.
Monday, April 28, 2014
ASPERN-ESSLING!
The battle of Aspern-Essling was refought at the Wargames Holiday Centre using 15mm figures across 24 foot tables.
See the General de Brigade thread.
http://generaldebrigade.fr.yuku.com/topic/5850#.U16GBkBwaUk
See the General de Brigade thread.
http://generaldebrigade.fr.yuku.com/topic/5850#.U16GBkBwaUk
Monday, April 14, 2014
PANZERGRENDIER DELUXE DESIGN THOUGHTS 3
MAPS,
DEPLOYMENT and SPOTTING.
This part of PanzerGrenadier Deluxe design thoughts examines
the initial deployment of forces, spotting and the exploitation of reserve
platoons.
Friday, April 11, 2014
Salute 2014
Loughton Strike Force will be displaying Kursk: Attack on Ponyri: 1943 at Salute
this Saturday.
We'll be using the new PanzerGrenadier Deluxe WW2 rules.
Wednesday, March 12, 2014
PANZERGRENADIER DESIGN THOUGHTS 2
COMMAND & CONTROL
See the link below for further thoughts on the design of PanzerGrenadier Deluxe WW2 rules - concentrating on tactical command and control within WW2 wargames.
http://generaldebrigade.fr.yuku.com/topic/5674/master/1/?page=2#.UyCimkBFCUk
See the link below for further thoughts on the design of PanzerGrenadier Deluxe WW2 rules - concentrating on tactical command and control within WW2 wargames.
http://generaldebrigade.fr.yuku.com/topic/5674/master/1/?page=2#.UyCimkBFCUk
Thursday, February 27, 2014
PANZERGRENADIER DELUXE DESIGN THOUGHTS
Between now and the publication of PanzerGrenadier Deluxe Rules (hopefully April), the BGPG Deluxe thread will update weekly with design thoughts on each core aspect of the rules, finally followed by a full AAR play though highlighting how the rules work during each phase of the game.
http://generaldebrigade.fr.yuku.com/topic/5674/DELUXE-EDITION-PANZERGRENADIER-RULES#.Uw8YuUBFCUk
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